2/7/2024 0 Comments Alien dark descent![]() One might even argue that premise trumps plot in the movies themselves. This isn’t usually the beating heart of Alien games, nor does it need to be. It’s got to find a way to make them move, in groups, in convincing fashion, from a very video game-y camera perspective. We’ve already seen from the trailer, and indeed inferred from the 1986 movie stylings, that there’ll be multiple xenomorphs attacking you at once. Of course, with only one xenomorph to render for the majority of the game, the studio could spend a lot of resources on both fidelity and animation.ĭark Descent doesn’t have that luxury. Your pursuer’s not doing anything humanly impossible with its spine, and that really lends to the eeriness. And I think that’s because it looks a bit like a really tall man in a suit. So we just don’t have a north star to aim at when it comes to xenomorphs moving correctly.Īlien: Isolation comes closest, to my eye. Or a bit of dated CG, in subsequent movies’ examples. It’s a guy in a rubber suit – an absurdly long-limbed Nigerian actor named Bolaji Badejo, in the 1979 movie’s case, or a partial animatronic model. This is because, of course, they didn’t hire a xenomorph to act in the movies. ![]() They didn’t hire a xenomorph to act in the movies. It’s moving too weightlessly, or with too human a walk, or something. So whenever we see that in an Aliens shooter, it looks a bit wrong. We so rarely see the whole alien onscreen in any of the movies, let alone all of it in motion. Xenomorph animation is the other massive pitfall in these licensed games. It doesn’t have the same impact when we see them anymore. We get that you know what a space marine helmet and a pulse rifle look like by now, developers. What Dark Descent absolutely must do, then, is smash down the 1986 movie into its smallest elements, from the typeface on the writing of its doors to the cut of Weyland-Yutani suit sleeves, and build its world from those pieces. The xenomorphs don’t dominate the corridors’ space like they should. Or perhaps they don’t quite sweat the details enough – the sense of scale is a bit off. By contrast, Aliens: Fireteam Elite and – you knew it was going to come up – Aliens: Colonial Marines appear to take too many liberties with that visual language.
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